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Sounds like she was actually pretty unlucky
I buy a short $5 indie game. I give it away afterwards digitally to a friend. The next guy does the same thing. And the next guy.
Now the developer has to primarily make money by selling merch or ingame ads. No thanks. If the game is good, people will buy it.
You could argue people did this with physical media. But it was not nearly as impactful; I couldn’t click a few buttons in seconds and hand the game away.
They probably wanted to use Rust but got frustrated by its struct and impl paradigm.
It’s one of many things they could do just like how security is a layers thing.
They could inject random zero width non joiners to help detection too. Easy to defeat, but something a layperson would have to go through extra effort to filter out. Kinda like how some plagiarism cases have been won by pointing out identical misspelled words.
I don’t know if that headcount I listed includes contract employees. They typically get compensated far less, and anecdotally I’ve been told by a former Meta friend that there are more contracted developers than salaried there. And what’s the ratio of software developers compared to other personnel? HR, QA, marketing, sales, etc? Employees in other countries? I figured a more conservative estimate was reasonable for cost overall.
Well, about half of that is probably salary. There are apparently 17,000 Reality Labs employees. If you assume the average salary is 100K or more, which is reasonable for tech jobs in high COL areas, you’re already looking at a couple billion after benefits that the company has to spend on headcount. The other spend is probably third-party contracts, hardware, etc.
Which is faster, getting a squiggle instantly or discovering a silly bug at runtime later? So happy I could write code in Typescript and be confident it would do what I expected when it ran without digging out the debugger.
The language and its standard libraries lead developers towards common patterns. Javascript’s standard library is pretty sparse excluding browser-only web apis, so there are tons of external libraries to fill the gap for better or worse.
How many open source projects have 50 million lines of code like Windows, or legal agreements related to backwards compatibility and version support guarantees?
A for-profit company is going to focus on whatever generates revenue, sure. But crappy software will lose customers in a non-monopoly scenario. They’re not exactly incentivized to make broken things nobody wants.
That’s…a gross oversimplification. Super popular open source projects tend to have few bugs from the sheer number of contributors available to fix them, but active proprietary software has dedicated teams working fulltime every week to deal woth issues. Proprietary stuff is often way wider in scope than open source, so more surface for bugs to creep in. Scope and team size have a lot more to do with bug density than open vs closed source.
Actually it’s on the hospital Chargemaster
It’s…phone call handling. What about that needs to be in a specific room?
Lemme ask you a question: how did Jerusalem get its name, and who lived there and named it thousands of years ago?
No, it started in 1948. And it was started by several Arab nations, who invaded immediately after Britain released their mandate in the region protecting Israelis.
https://en.m.wikipedia.org/wiki/1948_Arab–Israeli_War
Heard of the six day war? How about the Yom kipour war? Who started any of them?
Property acquisition costs and legal fees are immensely more expensive in the US. Have to obtain those thousands of miles of land for rail development from somebody.