• msage@programming.dev
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    1 month ago

    I can’t help but throw this down here:

    FUCKING STOP LIMITING DIGITAL ASSETS WITH LICENSES.

    Digital is the only realm where you can make FREE* copies of EVERYTHING**. Why do people argue for making additional limitations of such capabilities is beyond me.

    I know why companies and rich people want to create artificial scarcity even in the digital world. And I guess some poor shmucks think they can get richer, but it’s not true.

    So stop with the ‘dEcEnTrAlIzEd OwNeRsHiP lOdGeR’ bullshit, and enjoy the FREE* copies of everything we have.

    • Copies take space and (usually) internet traffic, so they incur costs. But those are negligible, as we use those anyway. I’m not going to elaborate on how to support the creators, and crypto won’t solve it

    ** Fuck DRM, avoid shit that comes with it, even Steam if possible

    • count_dongulus@lemmy.world
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      1 month ago

      I buy a short $5 indie game. I give it away afterwards digitally to a friend. The next guy does the same thing. And the next guy.

      Now the developer has to primarily make money by selling merch or ingame ads. No thanks. If the game is good, people will buy it.

      You could argue people did this with physical media. But it was not nearly as impactful; I couldn’t click a few buttons in seconds and hand the game away.

      • msage@programming.dev
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        1 month ago

        So you opened another can of worms.

        I would be very glad if we would stop with game sales altogether. Instead, add option to support the developer and platform. Completely unrelated to the amount of people and hours played.

        Just download the game (ideally through P2P), enjoy it, ‘donate’ if you like it, however much you like.

        For online games, you have a pool for keeping servers alive, if it runs out, open-source it, and let users with the maintenance.

        Like I would have donated much more to Terraria than to Devil May Cry 5.