• ggppjj@lemmy.world
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      5 days ago

      I really love the deck’s layout, the original steam controller only having one analogue stick killed it in my opinion. I could never get used to trackpads joystick emulation in games that were designed for an Xbox controller.

      • SatyrSack@feddit.org
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        5 days ago

        I had the same experience, by why is that??? On paper, it should have really felt the same.

        • ggppjj@lemmy.world
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          5 days ago

          Well, I don’t know if it should’ve felt the same. The feedback you get from deflecting a stick is just personally preferable to the feedback of haptics and a touchpad for me.

          • SatyrSack@feddit.org
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            5 days ago

            Yeah, it probably comes down to resistance. When you start to move the stick from the center, you have to work against a tiny bit of resistance. With a touchpad, there is absolutely no resistance to let you know when you are not at the center. As you say, that little rumble you get is not equivalent at all. Possibly an even more important type of resistance is how a joystick basically has its own physical boundary to limit how far you can push the stick in any direction. You can flick the stick as hard/fast as you want, and it will always stop at a certain point. On a touchpad, you don’t have that resistance, meaning you have to manually slow down and stop your finger as you reach the edge, or else it will just fly off the touchpad.

            • Fushuan [he/him]@lemm.ee
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              4 days ago

              The controller touchpad had a teally noticeable haptic feedback that was more pronounced in the center. So yeah, you really knew when you were getting out of the center. In fact the frequency of the haptic feedback was enough to know insitnively where on the circle you were.