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Joined 5 months ago
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Cake day: March 21st, 2024

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  • I have two questions:

    1. Can you set that resolution on the desktop?
    2. Does the game support borderless windowed?

    If the answer to 1. is yes, then it should work in borderless windowed as well.

    If it doesn’t work ingame but only on desktop, then the game either isn’t setting the window parameters correctly (if it’s actually borderless windowed) or it’s actually just exclusive fullscreen.

    Lots of games nowadays don’t even bother naming their modes properly anymore so “Fullscreen” now actually means borderless windowed.

    Also I recommend DXVK. Just try it for giggles, it may magically fix the issues.

    (Also that res isn’t 21:9, that’s even wider, because the closest to 21:9 would be 2560x1080, but that’s a minor nitpick)







  • I’m referring to the philosophy behind the usage of said allocated ram.

    If you allocate 5 cookie jars to store 1 cookie in each jar, then that’s not good.

    If you store 2 cookies per jar, that’s better already, but still kind of crap.

    If the websites keep putting rocks in those jars, then you’ll obviously run rampant with usage. (Read: https://tonsky.me/blog/js-bloat/ )

    The goal is to store as many cookies in least amount of jars. You might crumble them down and reconstruct them later (compression and/or clever code) but that could take more brain (processing) power (of which we kinda have, especially on the desktop).

    As you’ve said, it’s often a tradeoff between processing power and memory usage and depending on the application, you can configure things the way you need them (at least when you’re coding it).