BOUNS ROUND
hur hur hur
NYOOM
BOUNS ROUND
hur hur hur
NYOOM
I’m surprised nobody thought of the demoscene twisters
OP did say he tried to use SRWE but, nevertheless, looks like forcing windowed mode was the correct answer!
From what I’ve been able to understand, FH4 (so I assume by extension FH5) don’t use exclusive fullscreen at all, meaning that the game is technically running borderless already.
Can you try, just as a jank workaround, open the game as usual, go to windowed mode (press alt + enter) and then resize the window to span across the screen(s)? If it works properly it should keep the proper aspect ratio and resolution.
The only thing that comes to my mind is that the game just refuses to set the res probably because it detects Intel graphics.
I’d look for a config/settings file and set the resolution manually in there. Maybe that’s the only way.
I have two questions:
If the answer to 1. is yes, then it should work in borderless windowed as well.
If it doesn’t work ingame but only on desktop, then the game either isn’t setting the window parameters correctly (if it’s actually borderless windowed) or it’s actually just exclusive fullscreen.
Lots of games nowadays don’t even bother naming their modes properly anymore so “Fullscreen” now actually means borderless windowed.
Also I recommend DXVK. Just try it for giggles, it may magically fix the issues.
(Also that res isn’t 21:9, that’s even wider, because the closest to 21:9 would be 2560x1080, but that’s a minor nitpick)
A little thing called the “Massive Ad client” exists in NFS Carbon, Pro Street, Undercover and even World.
It was used to download ads off the internet and display them in the game’s own billboards.
It was also an entrypoint for a NFS World hack too lol so ripbozo EA
A little thing called the “Massive Ad client” exists in NFS Carbon, Pro Street, Undercover and even World.
It was used to download ads off the internet and display them in the game’s own billboards.
It was also an entrypoint for a NFS World hack too lol so ripbozo EA
TRUXTON
EDF EDF EDF
Ahh the memories
They kinda don’t have the sources there. That’s a decompilation by IDA in that image.
But nevertheless they could run it if they set up an arm64 machine, technically.
One thing, I don’t know why
I bought a PS5 with no games to buy
I’m referring to the philosophy behind the usage of said allocated ram.
If you allocate 5 cookie jars to store 1 cookie in each jar, then that’s not good.
If you store 2 cookies per jar, that’s better already, but still kind of crap.
If the websites keep putting rocks in those jars, then you’ll obviously run rampant with usage. (Read: https://tonsky.me/blog/js-bloat/ )
The goal is to store as many cookies in least amount of jars. You might crumble them down and reconstruct them later (compression and/or clever code) but that could take more brain (processing) power (of which we kinda have, especially on the desktop).
As you’ve said, it’s often a tradeoff between processing power and memory usage and depending on the application, you can configure things the way you need them (at least when you’re coding it).
It’s specifically about the efficiency of the usage. If it’s not used effectively, then it really is a waste.
And we all know how efficient the Web is nowadays…
MTG poops and Yugipoops never get old