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Unless something has changed recently, OPNSense doesn’t have an ARM build so it won’t work on the Pi4.
Unless something has changed recently, OPNSense doesn’t have an ARM build so it won’t work on the Pi4.
If you want to use the PI as a router you’ll probably end up with a double NAT situation which isn’t ideal but may work well enough. In terms of wifi performance, I wouldn’t expect a Pi to be particularly good here so I’m not sure this even worth it unless it’s just a budget issue and you don’t have any other options.
In terms of your problem, you should be able to assign the Pi ethernet port to the default WAN and WAN6 networks. As for wifi, the Pi adapter needs to have support for AP mode, and looking around it doesn’t seem clear if the built in wifi adapter supports that or not (most people using the Pi are using it purely as a router and not a wireless AP). If not, you’d need a USB wifi adapter that supports AP mode. You might want to get that additional ethernet adapter too for testing/debugging and it will allow you to add a dedicated wireless AP.
It’s nice not to deal with HTTPS warnings etc and as you said it’s more convenient to access by domain name rather than remembering port numbers. You should be able to technically achieve the latter in another way by using docker and configuring it to assign a real IP for each service (a bridge network presumably), then setting each service to use port 80 externally. But that’s probably as much work as just setting up a reverse proxy.
And if you’re concerned about exposing ports, you can use DNS challenge which doesn’t require opening port 80 on your router.
Depends on how you define “sufficient”. Having some amount of swap can be helpful for efficient use of RAM, but I personally prefer to use zram for those cases.
A swap partition can also be useful if you use hibernation.
I haven’t tested the ebook functionality and I mostly use it for podcasts, but you should be able to download on the mobile client at least.
And if you’ve hosted it at home it will continue to work on the LAN if your internet connection goes down.
Assuming the Switch supports ipv6, and given how backward Nintendo’s tech tends to be, it wouldn’t surprise me if they didn’t.
Although at least nintendo.com has an AAAA record.
I’ll add I installed it on my OLED deck, and no obvious issues stand out. Chucked nix on it with the Determinate Nix Installer and deployed my Pipewire EQ and vkBasalt configs without issue (and without some of the audio output issues that SteamOS introduced with the 3.5 update). Oh and vkBasalt comes installed OOTB, which solves some maintenance annoyances with keeping it working on SteamOS.
Steam game mode UI feels slightly snappier, perhaps down to using the BORE CPU scheduler (but it could be placebo of course).
I heard it messes with mozilla firefox
It’s a Nvidia driver bug, so if you’re not on Nvidia you should be good.
Im getting slight fps drops that dont seem to relate to the steam fps counter.
You could try enabling mangohud with the full config. From steam launch options:
MANGOHUD_CONFIG=full MANGOHUD=1 %command%
This will give you more detail than just FPS, although if you don’t still have your old setup it would be challenging to compare.
is it possible to set the steamdeck to “default” to always keep picking the steamdeck speaker as default audio out also when an HDMI is connected through the USB-C?
Some audio issues were introduced in the SteamOS 3.5 update (partly due to having to handle the OLED model around the same time) which causes the HDMI problem. Hopefully it will be fixed in SteamOS 3.6 or 3.7. I’ve found that Bazzite doesn’t have the issue, although obviously that’s an invasive change, and I understand it’s still a bit buggy with the OLED model.
how do y’all combine music and games?
I think doing what you want could be a bit technically involved. One way might be to have one device control the music, and then cast it to the deck with snapcast or similar. Then, if you can get a snapcast client on the deck to be persistently running in the background, any music that is played on the other device, will be heard on the Deck.
Or more simply, you could try pairing your Deck in bluetooth from another device, and then select that Deck as an output. This is assuming that the Deck allows this, and that your source device supports it (Android did last time I tried).
Could be useful for PiKVM or equivalent.
The last time I tried a rebase from Kinoite to Bazzite it left me with a weird set of flatpaks and removed Firefox somehow
There’s a warning against this in the Bazzite FAQ, so that’s not too surprising. It’s referring to DEs, but different “distributions” also applies I presume. I hope that becomes solved in the long run, as it is one of the current downsides with Silverblue etc
Note: Not actual Linux ports to be clear but I believe the original versions already ran fine, including their limitations.
Yeah, I understand. It was more of a shout into the void type comment, then a criticism.
They’re keeping the 256gb LCD for now, although that could change in the future of course.
Yes, and consider using zstd (if it’s not the default on your distribution) and be pretty aggressive with the disk size since it has a high compression ratio. I normally set it to 100% (so zram disk size = physical RAM size), but you can experiment with different values.
Monado is the only semi-viable thing at the moment, but it’s still really in the tinkerer phase. Annoyingly, much of the discussion about it is on discord.
EDIT: And Linux VR Adventures is the place to go for relatively simple instructions about how to set things up, and what is currently supported.
Volume is weird, i feel like i’d almost like either a “volume target” option, to match volume levels between content, or some sort of fixed audio boost level. Idk.
Adding replaygain tags to your content could help here, but it’s a manual process, particularly since it’s not normally included in released videos. And I’m not sure if jellyfin supports replaygain tags from video (presumably it does for audio only files).
mpv definitely does support it at least, with “–replaygain=track”.
Of course, none of this helps with OPs situation, because enabling replaygain will actually lower the volume on most files, so it can account for high dynamic range content.
The situation is a lot better with music, but it’s not perfect. There’s still issues with region locking content, and content only existing on one service and not another.
Should work out of the box with Plasma 5/6 (6 if you want HDR) and Sway.
VRR didn’t work with older firmware versions but there have been updates since so the manufacturer information may be out of date. If it doesn’t work, there are links in the gitlab thread for newer firmware (you’ll probably need Windows to update although I saw some vague references that it might be possible on Linux). The adapter is mostly useless on Windows for the record, although you can just swap to a direct HDMI connection in that case.
Oh and I’ll add there are some instances where you may need to power cycle your TV/monitor and/or switch console VTs, if you get a black screen or if HDR fails to toggle on/off.
And lastly, gamescope session didn’t work reliably last time I checked, but it’s been a while.
I think it would struggle to have the bandwidth to pull that off, but maybe if you keep the resolution and refresh rate down. And that’s assuming USB-C to USB-A would work in this case, which I don’t know the answer to.