I need to tell this my bro, he will love it. :D
I’m here to stay.
I need to tell this my bro, he will love it. :D
@FizzyOrange@programming.dev I see and think understand what you guys saying. Guess cheating can do only so much. I will go back to the drawing board and write the function (inside of an impl block) from ground up with threading in mind and learn how to do it properly.
Why is it nonsenical? It works and compiles and the output from my code and the new async code is the same. So I don’t know what the problem here is.
Yes, I’m playing unsupported and unverified games just fine too. Its the nature of progress, where the game, the drivers/system or Proton gets updated and the tested state no longer is accurate. There was a few cases when I tried the Windows version over Linux native build to see how it works. However I was never in a position where I needed that or when it was obviously much better. I always have this in mind in case I need to switch. Maybe in future versions where the native build is no longer functional under Linux.
BTW both applications download from HuggingFace and I could just place any .gguf file downloaded manually too. And it runs through lamacpp too, so it shouldn’t be too different. GPT4All got a few big updates recently.
But I lack experience and am open for any alternative. Unfortunately oobabooga is not available through Flatpak (I’m on Linux). If it becomes available as Flatpak, I’ll give it a try. At the moment there is no hurry for me, as it works fine now. But the new Llama 3.1 128k is slow and I wonder if its a problem with AMD cards, with GPT4All or if this is a problem with this model in general. So that’s why I’m open to try other software.
I have no comparison, so cannot say much. But what do you mean by memory bottlenecks? Isn’t this a limitation of the hardware itself? I mean if I have a memory bottleneck on GPT4All, then I would have it using with other software as well.
Why is it better?
To my knowledge, no. I was searching for GTA 1 and 2 as well and could not find a legal way to purchase them for PC. Maybe someone has the games as a gift, so would probably sell this way. Or old still active keys sold in certain shops. But those are grey areas. There was also a period of time when Rockstar gave those games away I believe.
Whatever you do, I would be very careful not to fall in a scam trap. Also lot of free .exe downloads are probably infested with malware. The only way to play those games for me is, to emulate them.
Minecraft players in en shambles right now.
The only reason to use Windows over Linux is compatibility with certain games (or even applications). Also the price of the device is pretty low. That means people who are interested into handheld PCs who want to use it as a sort of laptop for cheap and don’t care about Linux, can still install Windows on it. I’m not recommending it, but I’m glad people have this option and Valve is not actively trying to stop people (unlike other companies).
It’s a bit late. The original Steam Deck had drivers for Windows too. But is this really “official support”? I mean Valve gives no guarantees that Windows will work fine. Valve gives the drivers away, so people can do whatever they want, but makes no promise and do not support it officially on their website. So I’m a bit confused by the terminology. Maybe its still too early in the morning…
Not at this scale. The usual outage usually breaks certain parts of Github, but not everything at once. This time, Github broke completely, not even the homepage was working for a while. This is definitely not the usual outage we know and love.
Git repos are still decentralized. It’s just Github was failing, the thing centralized and synced to. The point of Git being decentralized is, being able to take any of the Git repo copies of the current working developer, and host it on a Github alternative. Meaning the code and project did not get lost because of Github. It’s not that such an outage wouldn’t be a problem, it’s just such an outage is still a problem that can be solved and not a showstopper in the longrun.
Even if Github suddenly cease to exist, out of nowhere, everyone who has a repo copy can setup such a server and work on it as nothing was happened (minus the Github features and hopefully nobody uses the Github app). I believe this is not the case with SVN. If the main repo gets corrupted or destroyed, then its an unsolvable problem. Unless you have a backup. And on Git everyone working on the project has basically a backup.
In short, Git itself works offline. But if you are dependent on Github and its features and applications, then it becomes a problem. So I don’t know why SVN is mentioned as the savior here.
Insert =“More, More!”= meme here.
I’m actually a bit surprised this takes so long for Valve. Because I think Valve wants to be in a position what they envisioned with Steam Machines, where many systems are created by different manufacturers. Only with a reference model that everybody can fallback to as the base model, the Deck. Guess creating an operating system that can be installed on arbitrary handhelds is not easy (go figure).
BTW this is not a unique concept either, because we had similar strategies before with home computer systems and console like systems in the 80s and 90s: MSX (actually from Microsoft) and 3DO are “popular” examples.
Thanks I needed this after the roast.^^ Now I wonder if a more neutral one exists too, as a quick summary. And also I wonder if such a tool would be used in a company… oh no…
That’s not the conclusion I have. The code is corrected and even if you don’t trust the dev, the code is open and problems can be detected. It would be a problem if the developer did not acknowledge and correct the problem. It’s 2 years ago and since then there wasn’t an issue. But everyone can decide for themselves, I’m just speaking for myself.
Not claiming your opinion would be wrong. But I honestly don’t know why one would hate it (not joking if it sounds like :D) .