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Cake day: July 3rd, 2023

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  • I will say that in general I also agree, but there are games where I have been completely okay with it, like DRG. But those updates are always free and really just define (formerly) time period in which a long-term event is contained within. I do love that the latest season is really more of a chapter than a season since you can pick and choose whenever you want to jump into whichever season you want to play and progress through. Only seasonal events have time constraints now.

    This is particularly nice since my DRG group has moved to playing Grounded instead, with the occasional DRG night and don’t want to feel tethered to a release schedule.





  • Yep, instant sync is never a guarantee. There still has to be a queue for command messages along with authentication plus authorization of said commands. And just like you said, you must be connected to a network that then can reach their cloud to even receive the command queue.

    I run a sync service between multiple Active Directory domains as a result of a merger and the directories haven’t been cutover yet. Along with this sync is a password sync that is normally instant. Most of the times (> 90%), less than a second. Sometimes 3 seconds. Other times? 2 minutes. Even when things are within the same LAN, there’s the possibility of a backed up queue.

    So yeah, this is purely on him trusting the sync implicitly and not verifying. In my case, I trust it too but will on occasion have to assist users because it’s not infallible. Karma got him and I have zero sympathy.