Cass // she/her 🏳️‍⚧️ // shieldmaiden, tech artist, bass freak

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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • That’s been my experience with GPT - every answer Is a hallucination to some extent, so nearly every answer I receive is inaccurate in some ways. However, the same applies if I was asking a human colleague unfamiliar with a particular system to help me debug something - their answers will be quite inaccurate too, but I’m not expecting them to be accurate, just to have helpful suggestions of things to try.

    I still prefer the human colleague in most situations, but if that’s not possible or convenient GPT sometimes at least gets me on the right path.



  • To be fair, Bluesky does have “blocklists” maintained by other users that you can opt into, and quite a few popular ones exist with active maintainers who take and act on reports pretty quickly. So you still can delegate moderation responsibilities. One advantage to this is that you can opt into a few blocklists based on what you personally want to block - separate lists exist for hateful bigots, crypto pushers, and so on. I gave it a shot out of curiosity and haven’t run into any issues yet, but that’s just me.

    I still prefer Mastodon for broader AP integration, and I think blocklists aren’t discoverable enough outside of word of mouth, but I am curious to see how that turns out for Bluesky. Certainly an improvement over Xitter imo.



  • I’ve heard this as a sticking point for some people, and I think it’s fair. Some don’t enjoy putting themselves in the shoes of a complete fuckup main character who’s already made a ton of terrible decisions before the game’s even started and will continue to do so despite your best efforts.

    But, worth noting this is part of the appeal for a lot of other folks, and the game is going somewhere really special with it. It’s not bad writing, it’s a necessary component of the story being told.


  • Film grain is useful specifically in cases where you’re using lighting techniques that have to take a lot of expensive per-pixel samples. If you reduce the number of samples to save on performance, the value doesn’t converge and therefore you end up with random noise in your lighting output. Film grain is a compromise that adds random noise everywhere so that the noise in lighting is less noticeable, which looks even worse. Generally it’s combined with a sharpening filter that retains hard edges, but if overused it can definitely wash out texture detail.

    Motion blur is useful in cases where you’re using temporal effects that gather screen-space data over several frames. These generally look great if the camera stays mostly still, but if the camera is moved a bunch you might end up with “ghosting” as the previous frames’ data is used for an incorrect camera position, and motion blur lets that data accumulate before the image is clear enough to spot issues.

    Chromatic aberration is unlike those in that it’s not generally covering anything up, it is entirely an artistic effect. I think it can look pretty amazing if used subtly, but much like bloom it can very easily be overused and just get annoying instead. If you’re noticing the distinct RGB color banding at the edges it’s being used too much. But used right, it can give a lot of flair to bright lights, with a mild bit of hue shift at the edges.

    I don’t like motion blur or film grain, I think they’re both crutches and look like piss, but to a dev team given limited resources to get a game out the door, they might be the crutch that makes the game shippable. Believe it or not, both of those effects look better than what they’re generally covering up. Games are all held together with duct tape and prayers under the hood.