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Joined 1 year ago
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Cake day: June 10th, 2023

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  • There’s also that.

    But purely on the premise of “you should take the time to record a video merely for the pleasure of maybe having us look at your application”, their expectations are way out of whack.

    This isn’t like when Google put scavenger hunts or puzzles or whatever in ads and gave job offers to people who solved them. The people who got hired by those ads were following through out of curiosity/the fun of solving the problems, and that wasn’t the main/only way to get a job. It’s just a new absurd demand trying to push the threshold of what’s a legitimate ask.




  • Basically, just official servers will require anticheat, so worst case you can run your own.

    Not the point of the article, but this is nice and reasonable:

    This emerging “Palworld has lost X% of its player base” discourse is lazy, but it’s probably also a good time to step in and reassure those of you capable of reading past a headline that it is fine to take breaks from games. You don’t need to feel bad about that. Palworld, like many games before it, isn’t in a position to pump out massive amounts of new content on a weekly basis. New content will come, and it’s going to be awesome, but these things take a little bit of time. There are so many amazing games out there to play; you don’t need to feel guilty about hopping from game to game.


  • That’s not abuse.

    If the developers choose to support that hardware, they have a reason. In either case, there is no way to use open source software that’s abusive, with the exception of stuff like Amazon taking an open source project, modifying it without distribution so they’re not obligated to share their changes, and selling the product as a service (at a scale that makes it extremely difficult for the authors to compete). That’s against the spirit of open source even if it wasn’t foreseen when licenses were written and is hard to legislate.

    Using open source software to save money isn’t.



  • None.

    The actual “single core”, “multi-core” were basically fine last I was aware, but they went so far into apeshit meltdown about the fact that AMD was offering better value than Intel with Ryzen (which is kind of back and forth since, but AMD is the reason I could get a 16 (real, capable of demanding single core loads too) core for $500 a couple years ago, not too long after Intel was selling 6 cores for more than that.) that it undermined everything else.

    Anyways, UB’s owner didn’t like that AMD had good shit so he kept changing the “gaming/desktop/whatever” grade formulas to tilt the comparisons to Intel using more and more hilarious mechanisms. It started with a reasonable “you don’t really benefit from games past 4/6/8 cores” and de-emphasizing super high core counts that hadn’t really been an issue before, but it quickly degraded into obviously cheating hard by whatever means necessary to punish AMD, with even worse diatribes in the descriptions to match.



  • If they were to do that, and have cross platform purchases/saves (provided I could make it work reasonably on Linux), I would be way more likely to think about buying games from them.

    The PS5 is a nice piece of hardware. You can do a lot of stuff better on PC, but the loading tech is still legit. But I’m not buying multi platform games on PS5 over Steam for a bunch of reasons (steam deck being the biggest, steam input being another, just generally the fact that my PC gives me a lot more future options and modding potential).

    Even if they did the UWP locked file shit, being able to bring games from PS5 to Steam Deck to desktop would make them pretty competitive. And I’d start using them regardless for the library I already have.