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I mean, you use the long jump to reach some crouch-jump spots. It’s a type of crouch-jump.
Proud anti-fascist & bird-person
I mean, you use the long jump to reach some crouch-jump spots. It’s a type of crouch-jump.
HL1 had the long-jump upgrade where you had to do a crouch jump to use it.
Improved Gyro To Mouse behavior when connected over bluetooth.
Wish they added more details; this could be big or not much at all.
Sword of the Samurai and Covert Action fans have long since given up.
I’m rated at a +7, so it depends on my roll.
You’re hilarious. Keep it up.
It’s so fuckin’ funny when reactionaries project their insecurities onto others.
It’s just so transparent LMAO!
Ship posting
Learning to write is how a person begins to organize their thoughts, be persuasive, and evaluate conflicting sources.
It’s maybe the most important thing someone can learn.
Balatro, of course.
Also doing another playthrough of Disco Elysium with a shivers/half-light build.
Coffee and tea are both delicious.
Energy drinks, on the other hand, taste like battery acid and bile. That’s where your scorn should be directed.
I’m not mad at the uniform, but because Picard would know better that to put out a big bowl of french fries that are just going to get cold while gaming.
A friend got me into Barony, and it has become an obsession.
Dubai port operator DP World wound up with majority control of the startup, and pivoted its focus to cargo in early 2022, cutting half the staff at the time and dropping the Virgin moniker.
It makes sense that they’d drop the name Virgin after DP world took over.
Dude might just be a parrot.
Lovers in a Dangerous Spacetime is fantastic.
You can’t transfer games from the deck, unfortunately.
At least not last time I tried.
Duck Game is the best 2D arena brawler ever made. It’s deeper than it first appears.
Peglin and Dome Keeper are pretty great.
Also Rogue Legacy 2 if that’s your kind of thing.
Very interesting! I’ve been using the Steam input configurator since I got my Steam controller, and I’ve not seen anything like this before.
Also, just want to add that Moonring is so much fun! It’s like someone took the Fromsoft design principles and applied them to antique cRPGs.
But my point is that the long jump reduces the hitbox. They’re both crouch-jumps, just different forms.
You had to long-jump into little spaces that would be too big to fit in normally.