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Joined 1 year ago
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Cake day: June 21st, 2023

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  • Yeah, its a good thing Bethesda games aren’t really known for having a vibrant modding community. Otherwise a bunch of headlines saying “new update breaks mods” might turn away a bunch of players who had originally played it on console and would have bought it on PC to try those mods.

    Sarcasm aside, the amount of potential new players who changed their minds due to broken mods are far greater than the amount of new players who wouldn’t have gotten it if not for the update. If Bethesda dropped the update even a couple months ago, they could have had the best of both world. It was poorly timed, and definitely cost them sales.


  • I don’t see anything that they said about TikTok or ByteDance

    Smfh, so then you didn’t read what they said, since they specifically said:

    I acknowledge that TikTok is a problem.

    And given that Whataboutism is a tactic to discredit the severity of an accusation by pointing to similar or worse behaviors by others, this not only isn’t “textbook Whataboutism”, it’s not Whataboutism at all. Their point was that the scope of the issue exceeds TikTok, and as such, attempts to solve the issue by focusing on TikTok are either misguided or of suspect intent.

    In no way did they try to make the point that what TikTok does is okay, nor did they claim that TikTok wasn’t censoring content. I’d accuse you of trying to strawman their argument, but you just flat made up a different argument and pretended that was theirs instead.

    They are saying the forest is on fire, and you are accusing them of Whataboutism because they aren’t focusing on your favorite tree.





  • It is interesting that in this economy which is intentionally managed to create a shortage of jobs and to lower wages, that employees are expected to betray the public trust and even engage in illegal activity at the behest of their employers just to stay employed, and that some of us might find this as an acceptable state of affairs. And yes, when business goes sour for the company, those employees will be discarded with no additional acknowledgment for their loyalty.

    I fully agree with the point you are making here. It’s a fucked up system with a whole mess of badly designed incentives that cause people to be shitty to each other.

    My only disagreement is with your willingness to condemn innocent people who lost their jobs over the actions of a few. I worked for GeekSquad, data privacy violations were not only a fireable offense but also something those I worked with prided themselves on protecting. All of my coworkers were privacy advocates and enthusiasts who did not go digging through anyone’s personal data. Rather, oftentimes they would try to help clients be more informed, even risking their own job stability when doing so lost sales.

    There are good folks who didn’t deserve to lose their jobs, were not guilty of the actions you are upset over, and don’t deserve people callously implying they deserved it.






  • There are numerous factors to this. First off, the natural motion blur caused by film allows for the brain to track the information better and gives an illusion of fluidity. Games on the other hand render images statically, one by one, often inconsistently. And depending on the motion of the camera in game, the next frame may be dramatically different. (This is partially why some games can run at 24~fps looking smooth, while others look choppy even up to and past 60fps).

    And while you are right that folks who played GTA IV, and other games that rendered at a usually smooth 24-30 fps, didn’t often complain about motion sickness, this is a biased sample. The reality is that we know frame rates and frame times are linked to motion sickness. This has been a very prevalent problem with VR headsets, in which the proximity to the screen exacerbates any issues. But folks playing GTA IV at the time were not likely to be part of the group that was susceptible to the motion sickness induced by low but consistent frame rates.

    Compared that fact to now though, where it’s very possible to run games at a higher frame rate, which means that people who would experience motion sickness at lower frame rates can join everyone else in the glorious hobby. Also, if you are having low frame rates on a PC nowadays, it’s more likely to be paired with inconsistent frame rates, increasing the choppy feeling.

    Fwiw, just Googeling “GTA IV causes motion sickness” and adjusting the search date range to '08 to '13 brings up no end of results, including this forms post about GTA IV causing motion sickness for at least one gamer.


  • While the specific context and criteria may differ between the “No True Scotsman” and “No True Christian” fallacies, the underlying logical error remains the same: attempting to maintain a generalization or stereotype by selectively redefining the category to exclude inconvenient counterexamples. There is no meaningful difference. (In a somewhat ironic twist, you’ve essentially applied the “No True Scotsman” fallacy to the concept itself.)

    I didn’t argue that China isn’t Communist because of trivial reasons like using sugar in their coffee; rather, my point was centered on their significant presence of a private sector. Just as you emphasize that democracy necessitates “free and democratic elections,” I similarly emphasize that Communism entails certain defining characteristics. The absence of private industry serves as a clear benchmark, not a moving target or an impossible standard, but a fixed criterion. Despite whatever label the controlling party in China holds, they fall short of meeting this criterion.

    In essence, you’re basing your argument on a false premise. Your definition of Communism holds as much weight as North Korea’s definition of Democracy. While you allow Democracy to define itself based on its ideology, you insist on defining Communism based on the actions of its deceitful actors.