I don’t want to brag but I’m one of these people that have lifetime donation. They do the amazing job.
I have the exact same issue on PopOS but with Librewolf but not with Brave, so it’s related to the engine. Moreover, this bug is funny because I don’t know why, but it’s related to me being in the exact place. I don’t have the same issue when I’m at my family home, but when I’m somewhere other, the issue occurs. It loads about 10 - 15 second. I still haven’t figured it out, though. Pacstall also lags when I’m updating.
dpkg -l | grep librewolf
ii librewolf 128.0-1 all The Librewolf Browser
Is it mature enough or it is better to wait now?
So it’s a layer that says “bro I got this, don’t mind that I run this game in the background and let take care of resolution with Hz”?
What are the sideffects of gamescope? Can I specify which monitor the game is running?
No problem, that was the first thing that interested me into this topic.
You’re right, thanks! Sounded too convoluted.
How about something more recent? :)
When you call yourself Dr Direspect only stupid wouldn’t believe that in some time it becomes your reality. It was unavoidable.
It is still hidden, but one of the reasons why the native Linux version is better than Proton.
https://factorio.com/blog/post/fff-408
Asynchronous saving
Many of you might not be aware that Factorio has support for saving your game in the background, without freezing while it does so. This feature is tucked away in the hidden settings and only works on macOS and Linux. This is one great example of taking advantage of a platform’s features to benefit the game, which would not be available to us if we simply went through Proton.
Asynchronous saving works by using the fork syscall to essentially duplicate the game. The primary instance - the one you interact with - continues playing, but the newly forked child runs the saving process then exits on completion. I have used it for many years and have never had issues, but the setting remains hidden because there are a few unsolved problems with it and it requires a significant amount of RAM to work.
I would love to promote this feature away from its hidden status in 2.0. If you are playing on Linux or macOS, please enable asynchronous saving (ctrl+alt+click Settings -> “The rest” -> non-blocking-saving) and report any issues you find. I am particularly interested in reproducing a seemingly random freeze that occurs at the end of the process. Thank you in advance!
The opposite of the OpenAI.
Yeah, it mostly depends on the let’s say GitHub issues that are maybe understandable and living without F-Droid and with this app or having a suspicion. Occasionally, what’s not on F-Droid is on IzzyOnDroid. I try to have F-Droid over IzzyOnDroid, though.
Start with first, and why is it a shitter alternative?
The concept of it wouldn’t require code, just some idea to implement that you don’t have to agree to do. I’m just trying to get your point and visualize through creativity and brainstorm.
Jerboa comes from the same dev as Lemmy does, so I “trust” that he know its bests. But I will try Voyager.
And is it that awesome compred to the others?
Is it that really good compared to Jerboa?
Hmm isn’t that inefficient?