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Joined 1 year ago
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Cake day: June 14th, 2023

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  • Most closely matches the behavior of actual SNES consoles.

    This requires very careful emulation of the timings of the various buses and co-processors, as well as on-cart chips which may or may not be present. For instance, a Speedy Gonzales game has a button in the final stage which crashes almost every emulator because enters an infinite loop reading from an open bus and waiting for the value to attain a specific pattern. However reading from an open bus is generally specified to be the last value loaded into the bus, which in this case is the load instruction itself, $18. So the value is read to be $1818 by most emulators, which doesn’t match the pattern expected.

    However, this is only if you’re emulating with instruction level accuracy. It is possible for the value of the bus to change in between the instruction being loaded and the value of the bus being loaded due to an HDMA load being triggered, but this requires a cycle accurate emulator.









  • If the streching is so small as to be unnoticable (and I agree it’s pretty subtle) then I also don’t really understand the benefit.

    Typically, the idea behind this sort of design is that it should be unnoticeable. The motivation is that, with other monospace fonts, the differences in character width, along with the inconsistent spacing and line thicknesses are both noticable and distracting. Some of this badness is avoidable, and this is what this font attempts.

    and yeah that height difference is really weird. That almost seems like a bug.

    I’ve been informed, (and had to double check because I didn’t believe it,) that the two "i"s are actually the exact same height. The first looking larger than the second is an optical illusion. Font design is hard.