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Developers are on the hook for potentially infinite losses without gaining revenue in a per install fee system. Expenses are entirely unpredictable for developers and bad actors can run basic install scripts to cost the company a lot, so if Unity stays their current course for a few more weeks, many of the larger developers using Unity will begin switching engines even if it means delays. It’s absolutely worth it for a developer to port their game over no matter the cost, because they are easily looking at no limits to their costs if they don’t
Unreal Engine royalties only start after you make $1 million from a project. Even then, it’s 5%, and waived for sales done on the Epic Store (whose 13% cut is almost a third of what Steam takes). If you are a small indie dev, you won’t be paying Epic a dime unless you start rolling in some serious dough, and even when you do, 5% of your revenue for using one of the most powerful 3D game engines is pretty fair