Also, this is my new signature line, so thanks.
You’re welcome. I appreciate you helping out with normalizing signature lines.
All posts/comments by me are licensed by CC BY-NC-SA 4.0.
Also, this is my new signature line, so thanks.
You’re welcome. I appreciate you helping out with normalizing signature lines.
Why is the cc-by-nc-sa license disappointing? Is your disappointment exclusive to version 4.0?
My only disappontment is with those humans (and humans who use ““humans””) who side with AI model using corporations that steal other people’s content to train said models for profit, over regular everyday people.
Nice off-topic comment. Pretty sure by now everybody is aware of that (and other posts) on the topic of using a license.
Personally I suggest Fedora with KDE.
It has a great update cadence time frame, and good hardware support (indirectly backed by IBM). And games really well in Steam/Proton.
That’ll get you the most Windows like experience on Linux, for an average user who doesn’t like to tinker much and just wants it to work out of the box.
Just make sure to accept third party libraries / apps when you first install. It’s a single checkbox that you click.
For many many years even low end Android phones can perfectly run emulated game systems that came out a decade or two after atari, so cpu probably isn’t a bottleneck at all
Yeah, I kind of agree, but I just threw it out there as a possibility, as maybe their code base is really bad and non-performant.
From the article…
It did manage, however, to release a truly bizarre app for iOS and Android devices that requires two smartphones or tablets to work. One device displays the game and the other acts as a controller. It’s a weird idea and, according to Kotaku, “one janky piece of crap.”
The only reason I can think of them doing that is maybe because of CPU overutilization?
Either that, or they wanted to set one up as a game server, and then have multiple phones be the clients. They just forgot to add the feature to let the server run locally on the client.
because its stock continues to skyrocket behind the exciting news that AI will continue to be shoved into every aspect of all of its products until morale improves,
Okay, I have to admit, this made me laugh. Definitely commentary, but still, a good read.
I think it will be impossible for us to asses how much it actually impacts function in real world use case.
Does seem fair though to say that if you have 85% less data input/probes, that you’re losing some to a large amount of fidelity, than an algorithm can only make up so much for.
A potentionally bad analogy, but think of it as a high bitrate versus a low bitrate, for listening to music. The quality of the music will be notably different, but you would still be able to hear both of the songs in their entirety.
At the end of the day, it’s a lack of data that was originally expected for the algorithm to work with, that is now missing.
From the article …
but that I have to wait for all the crap I don’t want in the first place.
It comes down to Google telling us what it thinks we’d want, vs giving us what we actually ask for, and the time wasted doing so.
That, and probably punishing people who use ad blockers.
It was absolutely in there on purpose.
I wouldn’t be surprised if it was actually a stealthy industry norm.
I’d love to know how to get a refund. I’ve tried 4 times with different prompts suggested in forums and comments. It is in fact worse and not equal to the state it was in at launch.
Try asking again for one.
That video I linked was stating they were now doing refunds. I haven’t tried it, since I don’t own the game (didn’t like the root level access crap). But I’ve also read elsewhere that at first they were not doing refunds but they changed their minds and now they are.
Now, here’s the part that game publishers conveniently never talk about: distributing games is far cheaper now. We’re usually not shipping pallets of discs that take up loads of space and cost money to physically create, while also having to build in a profit margin for all the middlemen along the way, including for the retailer. We predominantly buy games digitally.
On top of that, gaming used to be niche, now everybody does it. The market is far larger, so they don’t need to charge a lot to still make bank.
Great points! And yes, they’re almost never talked about!
Sony made a social media post. Original date for PsN requirement was June. During the backlash, over 100 countries were delisted. They still are. The current situation is still much worse than launch.
Don’t think you’re representing the situation accurately.
The primary goal was to not have to create a Playstation account, and people can get a refund now from Steam if they want, where before they could not.
Sony can always decide where to sell their products, regardless if there’s a controversy, or just any day of the week and for any reason. We could never control where Sony sells their products.
still expect to do to a rug pull once people’s attention are elsewhere. Oh look, Microsoft is doing a thing now.
Corporations being corporations and trying to rip off the customer to make the stockholder happy is a constant thing (unfortunately). “Viva Capitalism!”, and all that.
But ‘We the People Customers’ ultimately have the control, we control the purse strings. They need the money in our wallets, and we can decide to give them that money or not, based on how they treat us, as customers. They will try to psyop convince you otherwise of that fact, but that fact remains, and holds true.
Its an endless battle/war, but its a good one to fight for. Then they try something the next time, we push back against it. Again.
Nothing changed with Helldivers. The game is still blocked in over 100 countries and people who rightfully purchased the game still can not play it. Sure we don’t have to create an account, but that was annoying -not an actual issue. The real issue was thousands of people suddenly losing access to their game because Sony wants conversion.
Last I heard that problem went away with them backing off of not needing a Playstation account anymore.
And the fact that they backed off the account requirement is a definate win for us.
I’m saying there’s not really anything more I can do when it comes to EA.
You are already doing your part. Thank you, citizen.
But, you can also vocalize to others, especially the younger generation, that things like ads in games can be pushed back against successfully, as it has in the past. That they don’t have to put up with crap, or think they can’t push back against the monolithic corporation, because its been done before, successfully.
Hell, EA was one of those companies that tried ads in games before, and had to retreat from the pushback from customers.
The problem is that many people don’t have a similar spine for actual principles like this, and the majority of people simply don’t even care.
I always thought that they cared, especially if they are being taken advantaged of, but that it doesn’t rise to a high enough threshold to actually do something about it (they triage it lower on their problem list), and that they feel that they are alone in doing it, so why bother.
What past events have shown though is that if we all do it together, even in a non-coordinated sort of way (organically), then the burden is not that hard individually, and the effort/pushback works well/enough.
EA is on my boycott list since Origin & ME3. ¯_ (ツ)_/¯
How many of those have in-game ads though?
There’s a history of pushing back against adding ads into games, that’s different than boycotting the company overall. One can be successful, when another is not.
And having said that, one could even argue that their desperation to make money by putting ads into games (again) is not just about keeping the shareholders happy, but also because of people having boycotted them over the years, depriving them of additional income. You may be making more of a stand than you realize.
the recent Helldivers2 shitstorm proved that things can change.
And there’s a history of successfully pushing back against this change as well!
From the article…
That’s what it comes down to, right there.
Google needs to spend money on people, and not just rely on the AI automation, because it’s obviously getting things wrong, its not judging context correctly.
Anti Commercial-AI license (CC BY-NC-SA 4.0)