![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://lemmy.ml/pictrs/image/8nN0qtLEOJ.png)
Was he interested in developing games in Roblox or just playing them? If he was interested in development, consider showing to him Godot. Do a simple tutorial together, maybe a multiplayer that he can send and show off to his friends.
Was he interested in developing games in Roblox or just playing them? If he was interested in development, consider showing to him Godot. Do a simple tutorial together, maybe a multiplayer that he can send and show off to his friends.
That is still extremely valuable feedback.
“If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck.”
If it looks like a duck, swims like a dog and barks like a dog but I am still telling you it is a plain old duck, there is a miscommunication between me as a game developer and you as the player.
Github/Gitlab/Gitea per repo and project issues?
2PM and I chose it that way with my project manager. That way I can have either at the end of my day or at the start of my day.
We rarely really need it but we enjoy the casual chit chat as the serious stuff is handled in less than 5 minutes.
I really love the project structure of C++. I know that it is an archaic design developed like this due to lack of resources, but I find packages extremely offputting.
The first reason is that splitting declaration and implementation across files makes it easier to figure out what something does.
Second reason is that I feel that I have more control over libraries and packages that have to be manually added to a project rather than using a package manager.
Third, I feel like modern languages iterate over too many versions too fast. C++ has version releases too, but I feel that versioning is handled better from time, compatibility and stability point of view.
C++ is also the standard in game dev. You may see some C# here and there, but most engines, public available or otherwise, are built on C++.
If it is a AAA game, I can assure you it is most likely made with C++.