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Joined 1 year ago
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Cake day: June 6th, 2023

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  • Depth to movement mechanics is one of the differences between mediocre and great first person games. Look at counter strike movement over the years. Players have extracted everything from the quirks of that engine, the game is better for it, and the skill ceiling for movement alone is enormous. That skill ceiling is important. Crouch jumps in particular have been in pretty much every game i can think of since i learned halo on the og xbox. even if they aren’t explicitly used by the game designers, there is often tricks you can do to exploit campaigns in fun ways, or maneuver the multiplayer with a higher level of expertise than others. Thats fun. Competitive but fun.

    Compared to games where every mechanic is dead simple and everyone can do it, its more just rock paper scissors at that point. The designer gave a specific movement ability, you counter it with some other ability they designed. Its boring to me.






  • 35% of players don’t pirate every game… Thats absurd. If you’re referring to the pc gamer survey from like 10 years ago, there was way more nuance to it than that. Go read more than the headline please.

    But even so, its not up to the consumers to bend over and be “pleasable”. Devs should treat the platform well, instead they shit out bad ports, they dont bother with basic options, they require more layers of launchers and stores, drm, kernal anti cheat, etc etc etc.

    The pc market is huge, even excluding people who haven’t upgraded in 10 years. Its plenty attractive



  • Do you consider your online data to be worthless? Because google doesn’t. You pay the moment you click on a video, and even more by making an account and generating watch history.

    Why does that data collection not go away if i decide to pay with cash?

    Why did they remove the cheaper ad-free only subscription tier?

    Why do they still serve various ads when you are a premium subscriber?

    The answer to all of this is that they are a greedy corporation, they must do those things. You may call it soothsaying or whatever to those of us wondering “what comes next” after this battle. But it is shown many times by all large corporations that they will keep fighting to make line go up for eternity. Regardless of if that is in your best interest. It is silly to see users defend them despite that.



  • The one theyve acknowledged working on is related to garbage. Your cargo port/terminal will import a lot of various resources for your city to use, including garbage. Which means no matter how much garbage handling to build, your imports will flood it.

    Workaround is to district everything and make sure your garbage handling facilities excludes the districts with the poets/terminals.

    Some other economic bugs are not as bad. Like services not using resources correctly or zoned buildings having too much of a safety net for bankruptcy. Theres a lot the community is tracking down and the devs are working on.

    I wouldn’t say it makes the game unplayable. The complexity that does work is great. Its still so much better than CS1. Im not in the camp of anyone not buying “out of principal”. Its a fairly small team who had a deadline to meet. They made a great game in that time despite the glaring issues. They provided 10 years of CS1 support (even excluding dlcs), CS2 will be no different.






  • Nobody wants exclusion of any technology, thats the entire point. Especially when its been shown repeatedly that once you implement one of the 3 (fsr, dlss, xess) techs, the other 2 take almost no effort to add in as well. So little effort that modders have managed to shove them in to games that exclude them for whatever reason, sometimes achieving it in a matter of hours.

    All that said… Dlss is definitely better quality than fsr. “Some people might tell” is an understatement.

    Your 3080 cant run frame generation because it wouldn’t improve your framerate with that gpu architecture. Just like software dlss wont improve framerate on a 1080.

    Nvidia isnt some boogeyman holding back these techs because they just want to force people to buy new cards. They are definitely making tech that only works on the newest cards to try and get more sales, dont get me wrong, but its not arbitrary.