(enough for highest quality at 4K) yes the game seems to have s* optimisation.
RT = Ray tracing PT = Path Tracing FG = Frame Generation
Source : https://www.techpowerup.com/review/alan-wake-2-performance-benchmark/
(enough for highest quality at 4K) yes the game seems to have s* optimisation.
RT = Ray tracing PT = Path Tracing FG = Frame Generation
Source : https://www.techpowerup.com/review/alan-wake-2-performance-benchmark/
I have an RTX 4080 with 16GB of VRAM and won’t be able to play it on my Samsung Odyssey G7 at 4K with max settings. That is wild.
Aww sad.
In their charts the 4080 does fine even at 4K with raytracing on.
Isn’t it above 16GB?
Maybe I am misunderstanding the numbers.
Not on the 4080. If you click into the article they have charts showing that its performance is better than the 3090 Ti, a card that has 24 GB of VRAM, and that it’s just a reasonable amount worse than the performance of the 4090.
If it’s using 17 GB on the 4090, a card that has 24 GB of VRAM, then that doesn’t mean it would fail to run on a card that has 16 GB of VRAM. It just means that when running on a 16 GB card, it’ll have to be a bit more aggressive at clearing the least useful data out.
Assuming that a game using more VRAM on a card that has more VRAM means it’s unplayable on a card with less VRAM is like assuming that because Google Chrome uses 17 GB of RAM on a PC with 32 GB of RAM means it’s unusable on a PC that only has 16 GB of RAM.
DLSS is a thing thou