AMD effectively ‘unlaunches’ Anti-Lag+ technology with new drivers AMD released a new driver that disabled Anti-Lag+ in all supported games. After numerous reports of gamers facing account bans when utilizing AMD’s new Anti-Lag+ technology, the company has taken a drastic step to address the issue. Initially, they removed the old driver and have now introduced […]
But this makes it much harder for devs when it comes to maintenance.
Your source code is no longer the source of truth for what is running on user’s computers. Any bug report from someone running AMD hardware would suddenly require a load of extra effort to understand if it’s a game problem or something fucky with their monkey patching. Which if there’s any time pressure, means AMD bugfixes will be a lower priority because why spend a week trying to understand one bug when you can knock out a few simpler fixes that don’t involve that is-it-us-or-them step.
If the libraries are integrated at source/build time, this is a non issue. They don’t often, but Nvidia got this one right.
But this makes it much harder for devs when it comes to maintenance.
Your source code is no longer the source of truth for what is running on user’s computers. Any bug report from someone running AMD hardware would suddenly require a load of extra effort to understand if it’s a game problem or something fucky with their monkey patching. Which if there’s any time pressure, means AMD bugfixes will be a lower priority because why spend a week trying to understand one bug when you can knock out a few simpler fixes that don’t involve that is-it-us-or-them step.
If the libraries are integrated at source/build time, this is a non issue. They don’t often, but Nvidia got this one right.