Why virtual reality makes a lot of us sick, and what we can do about it.

  • finthechat@kbin.social
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    1 year ago

    Sorry if I sounded disrespectful to the brilliant people working on this tech. I don’t mean to say they aren’t making insane progress in the field. However, I stand by the main point of my original comment: until VR makes a lightyear jump in tech and frees itself of the headset and the wands/hand pieces (or minimizes them to the point of negligible discomfort), I won’t be sold on VR as a consumer.

    • glimpseintotheshit@sh.itjust.works
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      1 year ago

      I get that but I feel like we’re much closer than you think. Hand tracking has been a thing in budget headsets for years now and it’s really solid. There are quite a few really fun experiences that don’t require controllers at all.

      Apple is about to ditch controllers completely, combining hand tracking with eye tracking. The displays are almost as sharp as real life and headsets today are fully wireless, standalone computers while being 50% slimmer than your Vive. Oh yeah, they also map the environment automatically and have high definition 3D passthrough with AR capabilities.

      A lot of that stuff was considered science fiction when the Vive was released. What you want from VR is happening within the next decade, no lightyear jump needed.