No touchpads. OOTB experience questionable and Bazzite is a community project, compared to first party support from Valve for the Deck.
And the display isn’t definitely better. Yes it’s 120 Hz, higher resolution and VRR, but the Deck’s OLED has proper HDR support and 90 Hz is probably enough for this type of device (as is the resolution, although I’d take a higher res screen as well for 2D games). The main thing that the Deck’s screen is missing is VRR imo.
I’m running bazzite on my steam deck and I love it, it gives me more compatibility with uh… alternatively sourced games. It may be a community project, but it’s brilliantly done
But it’s not endorsed/supported in any way by ASUS so ROG Ally (X) compatibility isn’t a given. ASUS could release a firmware update tomorrow that breaks compatibility (very unlikely of course).
No touchpads. OOTB experience questionable and Bazzite is a community project, compared to first party support from Valve for the Deck.
And the display isn’t definitely better. Yes it’s 120 Hz, higher resolution and VRR, but the Deck’s OLED has proper HDR support and 90 Hz is probably enough for this type of device (as is the resolution, although I’d take a higher res screen as well for 2D games). The main thing that the Deck’s screen is missing is VRR imo.
I’m running bazzite on my steam deck and I love it, it gives me more compatibility with uh… alternatively sourced games. It may be a community project, but it’s brilliantly done
Oh Bazzite is great, no doubt about it.
But it’s not endorsed/supported in any way by ASUS so ROG Ally (X) compatibility isn’t a given. ASUS could release a firmware update tomorrow that breaks compatibility (very unlikely of course).
Veeery unlikely to happen, considering Valve is adding (has added?) support for the Ally to SteamOS.
Do you have any recommendations for learning more about Bazzite for such a use case?
You mean VRR over HDMI and DisplayPort?
No, via the internal display.
Huh, I thought the Deck can do this. Am I confused?
Not on the internal display. You can set the refresh rate, but it doesn’t adjust dynamically based on content (which is what VRR does).