…and I’m not even done.

  • eltimablo@kbin.social
    link
    fedilink
    arrow-up
    3
    ·
    edit-2
    1 year ago

    The arena is honestly pretty close to how it was in the old games. Hell, in 4A, if you beat White Glint in the story missions before beating her in the arena, you got to skip the arena fight entirely on account of her being dead.

    Forcing players to use a specific build goes against the entire spirit of the series, though.

    • MentalEdge@sopuli.xyzOP
      link
      fedilink
      arrow-up
      1
      ·
      edit-2
      1 year ago

      It’s just an idea I had from a game design perspective.

      Nier: Automata is one game with which I saw a lot of people complain, as the game does nearly nothing to get you to actually experiment with different weapon combinations and plug-in chips, and a lot of people overlook those systems because of it. And hence the experience of some players suffered.

      Pre-set loadouts in arenas could have been used to address that design problem by showing players the possibilities.

      Although, it wouldn’t necessarily need to be mandatory. Each arena fight could come with a “recommended AC” for countering the opponent, while still allowing players to take in their own mech should they want to. This could have come with the fights being a lot harder as well, making using your own design viable only if you know what you’re doing.