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Cake day: February 27th, 2024

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  • Honestly I’ve found the opposite of what you said, where on Debian based distros I commonly had to go to a project’s git repo and follow readme instructions to build when it wasn’t in an apt repository. Meanwhile on arch, the only thing you have to install manually is yay and then afterwards everything is in the AUR. Not saying that makes arch more user friendly than Debian (obviously), but that one aspect I do actually find easier on arch at least if you’re willing to use an AUR helper.







  • I remember being able to figure out a solution with the kwin docs and dfeet for introspection, but it was a while ago and my memory is less than stellar lol. I ended up running all my window-related logic in the kwin script (js) and just using python+dbus to see if the script had been injected and do it if not. If you go the same route (though the python is unnecessary this way if you aren’t using it for something else, like running one of the windows you wanna manipulate) the workspace global variable stores all windows in stackingOrder, so looping through that list (for (window of workspace.stackingOrder) {…}) is an easy way to check each window. I definitely remember docs on the workspace/windows part, but tbh I think I just introspected with the jsconsole.log and the log kwin prints it to (journalctl maybe?). Sorry I don’t remember more about the process, I got into the kwin scripting for all of an hour cuz of the Wayland regression of not being able to control your own window’s size/position in qt so it was a bit of a hack fix I haven’t had to think about since.






  • I ran it (bg3.exe) through the latest vanilla proton (9.0.1 I think?) earlier today and it had no issues. I used the experimental version for character creation and it had some fucked up textures (color banding mostly), but after switching it ran perfectly in the stable version. I’m running thru steam on a nvidia gpu, so hopefully on amd you’ll be fine if you try that.