Good to know the situation with cross compatibility has improved! I just saw enough posts of people having issues with a shared Windows/Linux NTFS drive over the years to advice against that setup.
Formerly Keegen on Kbin.social(RIP), this is my Lemmy account.
Good to know the situation with cross compatibility has improved! I just saw enough posts of people having issues with a shared Windows/Linux NTFS drive over the years to advice against that setup.
Great, good for you. But what’s your point? OP explicitly said they have a specific use case for BTRFS and just wanted to know if there are any specific issues related to gaming with it. arch-chroot being slightly different with that filesystem is not an issue for 99% of EndeavourOS users.
Yeah but when is that gonna matter? It uses a graphical installer so you won’t need to touch the arch-chroot command at all. And if for some reason you do, the Arch wiki is there for you.
I don’t know? It’s been a long time since I used Arch, and besides OP is using EndeavourOS so it won’t matter.
Unless you’re making hundreds of snapshots with massive changes between each it won’t matter. It might matter if you plan to use spinning rust as your main drive, but I imagine you’ll be using an SSD.
I use Fedora which defaults to BTRFS and never once had an issue with any game because of it. Your file system shouldn’t matter for gaming at all so long as you stay on Linux native ones and avoid NTFS Windows drives.
You’re welcome! But yeah, this just further proves my point.
Arch is hard not just because of the installation, it’s because of everything after. There are so many small things you expect your OS to have set up automatically that you might not even know exist that Arch expects you to do by hand. Arch doesn’t enable TRIM on your SSDs by default, it has no firewall. It doesn’t install microcode, leaving you open to many security exploits. It NEVER cleans old downloaded packages from it’s cache, something you will only find out about after you start looking for where 300GB of your disk space went to. It requires specific arcane syntax commands to install and update packages. You seriously expect someone coming over from Windows and MacOS to do those things or even know they need to do them? I haven’t used Ubuntu in a long time and wouldn’t use it now but it’s still an easy recommendation just because I know it has the least abrasions for a new user to encounter. After they learn how Linux works and feel comfortable, they themselves can branch out and try other distros.
Looks good but I personally would switch the CPU to a Ryzen 5 7600x and go for an RX6800xt or RX7800xt instead. Unless the games you play are heavy on the CPU usage you are likely to get way more mileage from a better GPU than the 3D cache and 2 extra cores. You can always buy whatever the latest 3D AM5 chip will be in the future when you feel the need to upgrade, or a used 7800x3D for a much lower price.
You aren’t the only one! Living on the bleeding edge did have its benefits, but I’ll take the reliability of Fedora over dealing with random Arch issues any day (it helps that Fedora still keeps its packages very up to date so you don’t miss much). Arch did teach me a lot so I still appreciate it, and they do have the best wiki!
Gnome just returned as a viable desktop environment option for me! I switched to KDE precisely because of it’s Wayland VRR support, and I’m quite happy with it, but it’s nice to know I can come back to Gnome if I ever want to in the future and not miss out on a crucial feature of my monitor.
You need to go to Steam settings and enable Steam Play for all titles, otherwise Steam will only show you native/verified games as playable.
Go to ./var in home and backup the entire “com.valvesoftware.Steam” folder if you plan to use Flatpak again, or navigate to data/Steam/steamapps and copy just the stuff there. For native games you might have to look inside .config and .local in “com.valvesoftware.Steam”, that’s where games usually store their config files and saves.
Modding is one of those few gaming things that still remains a massive pain on Linux compared to doing it on Windows, if they actually commit to supporting Linux and making sure it works on Wine/Proton games as well this would be massive! I’ve been modding my games manually ever since switching but having a mod manager is just so so so much nicer.